The game comes with 16 tracks, but they're linear, not circular, so they don't feel repetitive at all. (That said, there were times when I wished I could brake, if only to get a a police car off my tail.) You just.go, focusing entirely on piloting your getaway car. Some race-game purists might not like that, but I found it liberating not to have to worry about accelerating and braking. Because the focus here is all on the environment-running other cars off the road, smashing through barriers, picking up coins, totaling police cars, etc.-the only control is steering: left and right, via buttons on either side of the screen. Like Reckless Racing, the perspective is mostly top-down, but with gorgeous 3D graphics and a great "chase-scene" soundtrack. Unlike Need for Speed: Hot Pursuit, in which the main goal is to hightail it outta there, here it's all about smashing, crashing, jumping, and collecting power-ups. You've already robbed the bank and hopped in your getaway car now it's time to elude the police. Developer Polarbit is the shop behind both, and I'm happy to say that this unofficial sequel is even better. If the "Reckless" part sounds familiar, you might be thinking of Reckless Racing, which was among my favorite games of 2010. (D) Jumps, power-ups, and coin-collecting?Īll of the above? Me, too! What you'll want to do, then, is toss the sofa cushions, scrape together $2.99, deposit those coins in your PC, and buy a copy of Reckless Getaway-the single most fun racing game I've played all year.
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